Monday, 27 May 2013

Why did XNA die?

Why did XNA die?

How come XNA died and Microsoft decided to no longer support it?
Is it because no real games were made using XNA? Nearly everything about XNA was simply teenagers from gamedev, and a boatload of tutorials.
The performance seems to be lacking as well. I also question whether or not someone would code in C# and XNA. A real programmer would most likely code in C++, the industry standard.
Perhaps I am wrong, and XNA failed due to lack of portability? Competition? (ex. Unity3D, Torque3D, etc.)

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